It’s worth the value, but I found the contents under my aspectatives. More adapt to one shot or very short campaigns, it needs preparation to make it last longer without durability problems. Light and funny, easily learned, quick to realize. It has kept the promis to make us the enjoy an evil minion funny game. It has been on of my funniest one-shot ever (I never one-shot very much) and the game ran simply and smoothly among jokes and smiles, without problems of rules (so few) and with very little bug to think about while playing. After an hour they were retaliating, attacking the Monastery of Light and after two others hours the session ended with some players avoiding the evocation of a demon perpetrated by the voodoo doll of the girl/fairy dragon while the naga and the werepig were happily eating corprese of clerics and paladins in the hall of the sacred tomes. Rules explanation took less than 10 minutes than my players were already defending the Crimson Tears Lake of their master, Dungeon the Great, from an assoult of boring and zelous adventurer. We created a poisonous naga, a fairy dragon trapped in the body of a little girl, a revenant dwarf sculptor with “a-stone-ishing” powers, and a werepig, but the possibilities are truly limitless. Il it seemed poor, I appreciated I read and prepared it quickly.Ĭharacter creation is fast and funny. After that, if the character is still alive, the player will write a brief sentence about what the character learned, for example”Don’t touch pointy things” or “Monks have tough butt muscles” and everytime that sentences can be related to a roll, il will be 1d6 bonus, but with the risk that sooner or later it will be forgotten. The failing player will than tells the first word in mind and the narrator will invent a consequence based on that word. If you don’t get 4,5 or 6 and you have at least a 1, you failed critically. The Shiny are the coin of the game, that let you buy… everything you want, the effect is obvious and the bonus is? Exactly! 1d6, but you can have thousands of fantastic and funny items! My favourite rule is for critical failures. The idea is a funny quick, engaging game and it is successful. Some final touches to the character, then some pages for tips, mastering, some session rules and in a shot time the handbook is over and it’s time to play. So “disintegrate with my gaze” has the same value in dice of a “ooze cannon”, it will be the narrative result the different one. Like Freddie sang, you can be anything you want to be because everything is reduced (speaking about rules) to a talent, a tool and a motivation, each valued 1d6 in the system. The character creation is completaly free. For example I feel mocked when I was promised a “guide to creating alternate settings other than fantasy” and I got 30 lines, few words per line of nearly nothing about alternative settings. Without talking about the certain effort of the author, the result is a little poor. I can’t avoid the idea of the minimum work for minimum task. Even if we are talking of a light game that obviously doesn’t require a 200 hundred pages tome, my sensation is that it should have been done more. For example I had insert a backer list to thank for the 20k dollars raised for a less than 50 pages manual. Hence, it was ralizable with less than 40 pages. A heavy file (I got similar quality compressing it in a 4 Mb PDF) with no more than 20-25 lines for page, BIG font and large images. Shouldn’t they be 70? Well yes, it seemed so, but this is the result. The manual is a 45,6 Mb PDF for 47 pages. My sensation is that it should have been done more. The physical manuale, in this preview a fatter than he real one, if I have to guess…
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |